When you create an item for the first time the game generates a recipe. You've probably already pressed the cauldron and have seen the creation of a potion.You won't be able to move the potion to your inventory just yet though. For the purposes of this guide ratios will be referred to as a 2x5 potion or 1x10 potion.īack to the tusk/heart example. Picture showing 2 of five different ingredients in all 5 slots (2x5)Īs you can see from the images, you can use a maximum of 5 slots and the maximum number of ingredients that can be used is 10. Picture showing 5 wolfhearts and 5 Boartusks in 2 slots (5x2) Picture showing 10 wolfhearts in 1 slot (10x1) By doing this you will learn the maximum total of any ingredients used for brewing can't be greater than ten. Note that when you try to put a lot of the items in the slots, you may also use the CTRL button while drag-n-dropping. Right clicking with the CTRL button will remove the entire batch of ingredients (if more than one are used). Right clicking on the ingredient in the slot will move it back to inventory. You can shuffle their place manually, but it won't affect the potion. Drag and drop each of them onto the slots - they place themselves automatically. Ok, so now you have two body parts that can be brewed. You can even die from eating raw stuff (surprise surprise!). What's that? This means that once you eat it raw (because you can - just double click it or drop it on the character screen) some health will be drained, just as if you were poisoned. Wolf Heart is a bit complicated - it shows "poison" at the top. Tusk shows that it will increase strength for a limited amount of time (5mins). In our example, this will be tusk and heart. So when you've got a boar's tusk and a wolf heart you will be able to see, you can't brew a single ingredient either more of the same ingredient needs to be used, or several different ones. You can only take out the things you have brewed, and place them in your inventory. Note that ingredients aren't allowed in this slot. The animation will show the "fusing" of the ingredients - and the outcome of this "fusion" will be visible below the cauldron, in another slot. The cauldron itself doubles as a button - once you've put your ingredients in the slot(s), you can press it to see what happens. This means that up to five different ingredients may be used to create a potion, gem or trap. Above the cauldron, there are 5 "slots" where you can put the ingredients. On your right, when in inventory, you'll see the shimmering cauldron - this is where the "cooking" will take place. Why cook? There are more than 100 separate ingredients in the game. Double clicking this item will do nothing. Note, that it displays "Potion ingredient. Boar, for example, leaves boar tusk - a temporary effect ingredient. A while later, you will notice that enemies sometimes also leave ingredients (when you kill them, loot them to get their body parts) - your first enemies are most likely boars and wolves, and the first plants you harvest will probably be 'might of nine' or 'paturin'. Plants are stored in your inventory, and are stacked just like any other item. The general "action" button (i.e pressing the space bar), when in the vicinity of the plant, is enough to place the plant's raw ingredient in your inventory. Plants are growing all around and harvesting them is very easy, requiring almost no effort on the side of the player. Almost immediately after you start the game, you will notice the alchemical part of Two Worlds.
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